[Tweener] (no subject)

dorian smiley doriansmiley at yahoo.com
Mon Jun 1 13:28:46 PDT 2009


For
some reason I experience dropped frames when the onComplete event of
the Loader class fires. I don't think this is specific to tweener and
may be due to the speed at which the byte array is read and assigned
when using a statement like the code below in the on complete handler:

                _preloadingSlide.source = _preLoader.content;
                _preloadingSlide.loading = false;
                _preloadingSlide.loaded = true;

I
created a buffer that requires images to load periodically and it
eliminated the problem as the animation is paused while images load,
meaning the onComplete handler does not fire while Tweener animates
things. This is not optimal though as I would like the buffer to continually load images in the background as old images are deleted from memory. Other events such as httpStatus, open, or progress cause no
issues. 

Anyone seen this before? 



      
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