[Tweener] concatinating objects question

charlie Montagut charlie.montagut at gmail.com
Thu Jul 9 10:51:00 PDT 2009


Hello
I think you can concatinate the object before:

var fallAndFade:Object = {scaleX: 0, scaleY: 0, alpha: 0, time: 2};


...

fallAndFade.delay = 2
Tweener.addTween(myMC,  fallAndFade);

and if the delay has to be temporary, maybe more like this way,

...


var tempObect : Object = fallAndFade
tempObect . delay = 2
Tweener.addTween(myMC,  tempObect );

It keeps your  fallAndFade as its default state


Charlie







On Thu, Jul 9, 2009 at 6:56 PM, Ryan Brewer <Ryan.Brewer at mycart.net> wrote:

> Hi guys,
>
> I'm trying to do something like this:
>
>
>
> var fallAndFade:Object = {scaleX: 0, scaleY: 0, alpha: 0, time: 2};
>
> Tweener.addTween(myMC, {delay: 2, fallAndFade});
>
>
>
>
>
> It doesn't work, can anyone tell me if I can do this sort of merging with
> the addTween parameters object?
>
> I have a bunch of objects I'll be Tweening back-to-back, and would like to
> have the ability to reuse part of the tween settings
>
>
> Thanks in advance,
> Ryan
>
>
>
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>



-- 
______________________________________

Charlie Montagut
Développeur Artistique junior
web:http://www.charlie-montagut.com
http://www.crokus.fr


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