[Tweener] number of actively running tweens to optimize rendering effort
Zeh Fernando
zeh at zehfernando.com
Wed Sep 3 06:09:29 PDT 2008
This is not exactly that, but using skipUpdates let you tell some tweens
that they'll only update once every 2 frames (or 3 or 4 or n), so it's
if you have a lower framerate for certain tweens. It's useful if you
have some heavy tween (say, a filter applied to a huge image) and you
want it to be updated less frequently because you know it'll drop the
performance.
Makc wrote:
> I think Tweener could ideally have some kind of "priority" parameter
> for tweens. Then on enterFrame Tweener could sort tweens according to
> priority, and tween them starting from highest priorities, until
> pre-determined fraction of frame interval elapsed (probably due to
> heavy stuff object setters do). The rest of low-priority tweens would
> be simply dropped until next enterFrame, just like media player drops
> data frames if CPU cant handle the bitrate...
>
> On 9/3/08, Flex Rails <flexrails at gmail.com> wrote:
>> 2) I'd like to stop tweening on one part of the scene, while keeping the
>> tweens on another part of the scene still running.
>> is there any way to group tweens and pause / resume those groups
>> independently rather than all or nothing?
>>
>> any ideas?
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