[Tweener] number of actively running tweens to optimize rendering effort

Baluta Cristian cristi.baluta at gmail.com
Wed Sep 3 05:18:28 PDT 2008


getTweens will return a string array with the properties are curently
tweened for passed object.to get the total number of tweens, you can create
yourself a method that returns the length of _tweenList
or you can make this var public and you directly access it, but better the
first solution.

On Wed, Sep 3, 2008 at 2:15 PM, Makc <makc.the.great at gmail.com> wrote:

> I think Tweener could ideally have some kind of "priority" parameter
> for tweens. Then on enterFrame Tweener could sort tweens according to
> priority, and tween them starting from highest priorities, until
> pre-determined fraction of frame interval elapsed (probably due to
> heavy stuff object setters do). The rest of low-priority tweens would
> be simply dropped until next enterFrame, just like media player drops
> data frames if CPU cant handle the bitrate...
>
> On 9/3/08, Flex Rails <flexrails at gmail.com> wrote:
> > 2) I'd like to stop tweening on one part of the scene, while keeping the
> > tweens on another part of the scene still running.
> > is there any way to group tweens and pause / resume those groups
> > independently rather than all or nothing?
> >
> > any ideas?
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-- 
Cristi
www.ralcr.com
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