[Tweener] number of actively running tweens to optimize rendering effort
Makc
makc.the.great at gmail.com
Wed Sep 3 04:15:54 PDT 2008
I think Tweener could ideally have some kind of "priority" parameter
for tweens. Then on enterFrame Tweener could sort tweens according to
priority, and tween them starting from highest priorities, until
pre-determined fraction of frame interval elapsed (probably due to
heavy stuff object setters do). The rest of low-priority tweens would
be simply dropped until next enterFrame, just like media player drops
data frames if CPU cant handle the bitrate...
On 9/3/08, Flex Rails <flexrails at gmail.com> wrote:
> 2) I'd like to stop tweening on one part of the scene, while keeping the
> tweens on another part of the scene still running.
> is there any way to group tweens and pause / resume those groups
> independently rather than all or nothing?
>
> any ideas?
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