[Tweener] number of actively running tweens to optimize rendering effort

Cedric Muller flashcoder at benga.li
Wed Sep 3 04:00:48 PDT 2008


Hello,
basically: you could store your objects to be tweened into an array,  
and loop over that array to check what to do (with your own special  
rules).

hth,
Cedric

> hi there,
>
> can someone help me with this?
>
> 1) I'd like to find out how many tweens are actively running,
> so that I can determine whether my animated scene needs to be  
> rendered or not.
>
> the isTweening(), getTweens() etc. methods all require p_scope:Object.
> but I wanna know about all active tweens.
>
> 2) I'd like to stop tweening on one part of the scene, while  
> keeping the tweens on another part of the scene still running.
> is there any way to group tweens and pause / resume those groups  
> independently rather than all or nothing?
>
> any ideas?
>
> thanks a lot,
> flexrails
>
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