[Tweener] about path

Zeh Fernando zeh at zehfernando.com
Wed Jul 9 06:36:42 PDT 2008


Hey Travis,

Yes, the special properties have to be initalized. They've been moved to 
packages of 'optional' features. More information here:

http://hosted.zeh.com.br/tweener/docs/en-us/properties/CurveModifiers.html

I still have to update the old examples - they simply assumed the 
special properties were available as default, which is incorrect.

Zeh

PS. Damn, I was out of the mailing list after an email change 2 weeks 
ago and hadn't realized that until recently. Sorry if I ignored some 
important email.

Travis Almand wrote:
> That's not it since I pointed out that the provided example fla from the 
> bezier page did not work with the stable version from the GoogleCode 
> page. If I use the tweener version included with the example fla then it 
> works.
> 
> I'm assuming that I'm missing something that changed between the version 
> on the bezier page and the most recent stable version. It's probably 
> what someone else pointed out about initializing the feature. I just 
> haven't had a chance to test that yet.
> 
> 
> travis
> 
> ----- Original Message ----
> From: Wilson <chris at gomedia.us>
> To: tweener at lists.caurinauebi.com
> Sent: Tuesday, July 8, 2008 2:17:35 PM
> Subject: Re: [Tweener] about path
> 
> You need to remove the underscore from in front of your coordinates 
> (_x:120 should be x:120).  AS3 Caurina uses just the x: or y:
> 
> Good luck on your piece.
> 
> Christopher Wilson
> *GO MEDIA INC.*
> /Your Design Destination!/
> it: www.gomedia.us <http://www.gomedia.us>
> 
> Go Media  |  Southwest Florida Studio
> 1781 Four Mile Cove #133
> Cape Coral, FL 33990
> ph: 239.573.2005
> fx: 216.803.8100
> em: chris at gomedia.us <mailto:chris at gomedia.us>
> 
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> 
> 
> Travis Almand wrote:
>> I remember reading about the bezier feature a while back. But the 
>> supplied code below doesn't work for me with the stable version on the 
>> GoogleCode page.
>>
>> The example fla given on the page <http://labs.zeh.com.br/blog/?p=104> 
>> that explains the bezier code works only with the caurina classes that 
>> are included in the zip file. If I compile the example fla with the 
>> classes from the GoogleCode page it doesn't work complaining about the 
>> bezier.
>>
>> Am I missing something? I would have thought this feature was in the 
>> regular build by now. Or is it just in one of the revisions on the SVN?
>>
>> If the feature is not in the regular build then we might want to make 
>> sure that the guy asking for the advice knows he needs the special build.
>>
>>
>> travis
>>
>>
>> ----- Original Message ----
>> From: Baluta Cristian <cristi.baluta at gmail.com>
>> To: tweener at lists.caurinauebi.com
>> Sent: Tuesday, July 8, 2008 8:05:26 AM
>> Subject: Re: [Tweener] about path
>>
>> var myPath = new Array();
>> myPath.push ({_x:120, _y:120});
>> myPath.push ({_x:150, _y:150});
>> myPath.push ({_x:450, _y:10});
>> myPath.push ({_x:650, _y:280});
>> myPath.push ({_x:750, _y:60});
>> Tweener.addTween (obj, {_x:50, _y:50, _bezier:myPath, time:2, 
>> transition:"easeoutquad"});
>>
>> On Tue, Jul 8, 2008 at 3:19 PM, Bertrand KEMPF <lijko at lijko.org 
>> <mailto:lijko at lijko.org>> wrote:
>>
>>     Hello,
>>
>>     how can i make a path of points with Tweener?
>>
>>     i got an array with Point objects, and would like to make follow a
>>     movieclip this virtual path...
>>
>>
>>
>>     thank a lot
>>     _______________________________________________
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>>
>>
>>
>>
>> -- 
>> Cristi
>> www.ralcr.com <http://www.ralcr.com>
>>
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> 
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