[Tweener] does pauseTweens() work on addCaller
Zeh Fernando
zehfernando at zeh.com.br
Fri Jan 4 19:29:43 PST 2008
Hey Devin,
> Howdy,
> If I add a caller to an object (addCaller), does it ahere to the
> pauseTweens call and stop processing like a tween or does it keep right
> on going and firing off?
> Basically I'd like to use the Tweener class as a timer for my game clock
> (like your link pointed out) so when the user pauses part of the game
> the addCaller is paused and the game time is paused as well.
It's a odd call since it's not restricted to a given property (so you
can't do a "selective" pause on the caller tween only). But yes, it
would properly pause as long as you do a pauseTweens() on the object.
Let me know if it doesn't work. It's being a while since I've tested
that specific feature, even though I do use addCaller on pretty much
every project I do.
Zeh
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