[Tweener] does pauseTweens() work on addCaller

Zeh Fernando zehfernando at zeh.com.br
Fri Jan 4 19:29:43 PST 2008


Hey Devin,

> Howdy,
> If I add a caller to an object (addCaller), does it ahere to the 
> pauseTweens call and stop processing like a tween or does it keep right 
> on going and firing off?
> Basically I'd like to use the Tweener class as a timer for my game clock 
> (like your link pointed out) so when the user pauses part of the game 
> the addCaller is paused and the game time is paused as well.

It's a odd call since it's not restricted to a given property (so you 
can't do a "selective" pause on the caller tween only). But yes, it 
would properly pause as long as you do a pauseTweens() on the object.

Let me know if it doesn't work. It's being a while since I've tested 
that specific feature, even though I do use addCaller on pretty much 
every project I do.


Zeh


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