[Tweener] Mouse-Drag Tweening
Makc
makc.the.great at gmail.com
Tue Dec 16 07:13:28 PST 2008
well, I assume those clips are expected to follow the mouse in some
way; if that's not the case, what I said doesnt make sense to you for
a reason :) if that is the case, imagine if on every mouseMove event
you do
Tweener.addTween (clip, { x: mouseX + 10, y: mouseY + 20, time: 0.5 });
then previous tween gets cancelled, and the clip is instructed to get
into new position after 0.5 seconds. Now, if two mouseMove events are
registered at 20 pixels away from each other (user moves mouse
slowly), you have 20/0.5 = 40 pixels per second average speed for your
clip, but if two mouseMove events are registered at 200 pixels away
from each other (user moves mouse fast), you have 20/0.5 = 400 pixels
per second average speed for your clip. So you have this kind of
relationship automatically.
On Tue, Dec 16, 2008 at 4:45 PM, Sascha <sbalkau at gmail.com> wrote:
> Thanks Makc but I'm not sure what exactly is meant with passing constant
> time to Tweener. Could you explain this a bit more in detail? I mostly only
> used addTween and removeTween so far.
>
>
>> -----Original Message-----
>> From: tweener-bounces at lists.caurinauebi.com [mailto:tweener-
>> bounces at lists.caurinauebi.com] On Behalf Of Makc
>> Sent: Tuesday, December 16, 2008 22:01
>> To: tweener at lists.caurinauebi.com
>> Subject: Re: [Tweener] Mouse-Drag Tweening
>>
>> you dont need to do that. if you pass constant time to tweener (like
>> 500ms) but user moves his mouse over greater distance, this will
>> naturally result in higher speed - it is necessary to cover greater
>> distance in the same time.
>>
>> On Tue, Dec 16, 2008 at 2:51 PM, Sascha <sbalkau at gmail.com> wrote:
>> > Thanks! So much for the easy part. But let's say you want to increase
>> the
>> > speed of the tweening the further the mouse y position goes from it's
>> origin
>> > (the coord where the user clicked and held the button), either up or
>> down.
>> > How do you calculate this value from the mouse positions?
>> > I'm calculating the distance between origin mouseY and current mouseY
>> but I
>> > don't know how to translate this value into a useful value for
>> Tweeners
>> > tween speed property. Would be great to hear any ideas.
>> >
>> > Sascha
>> >
>> >
>> >> -----Original Message-----
>> >> From: tweener-bounces at lists.caurinauebi.com [mailto:tweener-
>> >> bounces at lists.caurinauebi.com] On Behalf Of Makc
>> >> Sent: Tuesday, December 16, 2008 18:01
>> >> To: tweener at lists.caurinauebi.com
>> >> Subject: Re: [Tweener] Mouse-Drag Tweening
>> >>
>> >> you can compute targets depending on mouse coords and start tweens
>> on
>> >> mouseMove event if the button is down
>> >>
>> >> On Tue, Dec 16, 2008 at 6:56 AM, Sascha <sbalkau at gmail.com> wrote:
>> >> > Hi List,
>> >> >
>> >> > I have a job task that requires a number of movieclips to scroll
>> >> upwards or
>> >> > downwards depending on the user dragging the mouse up or down,
>> kind
>> >> of like
>> >> > scrubbing a wheel. I'm using Tweener to animate the clips and at
>> the
>> >> moment
>> >> > I have absolutely no clue how I could implement this. Has anyone
>> ever
>> >> made
>> >> > such kind of a user-interaction and is it possible to do this with
>> >> Tweener?
>> >> >
>> >> > Thanks,
>> >> > Sascha
>> >> >
>> >
>> >
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>
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