[Tweener] Noob Question: Animate Instances Only?
Zeh Fernando
zeh at zehfernando.com
Sun Aug 10 17:09:02 PDT 2008
Well, a movieclip that fades in after being created:
package something {
import caurina.transitions.Tweener;
import flash.display.MovieClip;
public class FaderClip extends MovieClip {
public function FaderClip() {
alpha = 0;
Tweener.addTween(this, {alpha:1, time:1});
}
}
}
Michael Narciso wrote:
> I tried using "this" but I get an error. Sorry I'm still learning... can
> you show me an example of how to use this with Tweener in a class?
> Thanks Zeh
>
> On Aug 10, 2008, at 3:10 PM, Zeh Fernando wrote:
>
>> Oh, then yes, you can just use "this".
>>
>> Michael Narciso wrote:
>>> Actually, I was referring to being able to use the Linkage option for
>>> the MovieClip, such as exporting for actionscript for use with a
>>> class. I was trying to make a class that used tweener but I couldn't
>>> get it to work without having to put some kind of instance name.
>>> Usually if I wasn't using tweener I could just use 'this' instead of
>>> writing any instance names at all.
>>> Thanks for all the amazing timely responses by the way.
>>> On Aug 10, 2008, at 1:58 PM, Zeh Fernando wrote:
>>>> Well, the instance name is the reference variable. So if someone
>>>> wants another name instead, one can always create another reference.
>>>>
>>>> var xx:MovieClip = myMovieClipWithALongName;
>>>>
>>>> Then:
>>>>
>>>> Tweener.addTween(xx, {...});
>>>>
>>>> Instead of
>>>>
>>>> Tweener.addTween(myMovieClipWithALongName, {...});
>>>>
>>>> Same thing.
>>>>
>>>> Wes wrote:
>>>>> It sounds to me as if he's asking if he can use a variable instead
>>>>> of typing the exact name of the instance.
>>>>> --- On *Sun, 8/10/08, Zeh Fernando /<zeh at zehfernando.com>/* wrote:
>>>>> From: Zeh Fernando <zeh at zehfernando.com>
>>>>> Subject: Re: [Tweener] Noob Question: Animate Instances Only?
>>>>> To: tweener at lists.caurinauebi.com
>>>>> Date: Sunday, August 10, 2008, 1:26 PM
>>>>> > I'm still learning AS3 and Tweener at the same time so please
>>>>> excuse me
>>>>> > if my terminology is off but hopefully you get what I'm trying
>>>>> to ask.
>>>>> > I'm trying to create a class for disabling an animation and I'd
>>>>> like to > know how to animate something without having to use
>>>>> the instance name. I > know the description of Tweener says
>>>>> that it animates instances but is > there a way to do this
>>>>> dynamically so I don't have to type in the > instance names all
>>>>> the time?
>>>>> I'm not really sure I get the question - Tweener would have to
>>>>> know what to animate, so you need to use the instance name as
>>>>> the reference.
>>>>> If you're trying to animate the same display object, you can just
>>>>> use "this" as the reference parameter since you're inside the
>>>>> object
>>>>> already.
>>>>> If it's a child of the current display object or something
>>>>> that's somewhere else, you'd indeed need to use the name, or if
>>>>> you want to do that in a more painful way, you could use
>>>>> getChildAt().
>>>>> // Animates whatever's at level 0
>>>>> Tweener.addTween(getChildAt(0), {...});
>>>>> Or you could always have an array of objects too...
>>>>> var myobjs:Array = [cube, sphere, pyramid];
>>>>> // Animates "cube"
>>>>> Tweener.addTween(myobjs[0], {...});
>>>>> HTH,
>>>>> Zeh
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