[Tweener] Noob Question: Animate Instances Only?

Michael Narciso volcomjerk at gmail.com
Sun Aug 10 16:19:11 PDT 2008


I tried using "this" but I get an error. Sorry I'm still learning...  
can you show me an example of how to use this with Tweener in a class?  
Thanks Zeh

On Aug 10, 2008, at 3:10 PM, Zeh Fernando wrote:

> Oh, then yes, you can just use "this".
>
> Michael Narciso wrote:
>> Actually, I was referring to being able to use the Linkage option  
>> for the MovieClip, such as exporting for actionscript for use with  
>> a class. I was trying to make a class that used tweener but I  
>> couldn't get it to work without having to put some kind of instance  
>> name.
>> Usually if I wasn't using tweener I could just use 'this' instead  
>> of writing any instance names at all.
>> Thanks for all the amazing timely responses by the way.
>> On Aug 10, 2008, at 1:58 PM, Zeh Fernando wrote:
>>> Well, the instance name is the reference variable. So if someone  
>>> wants another name instead, one can always create another reference.
>>>
>>> var xx:MovieClip = myMovieClipWithALongName;
>>>
>>> Then:
>>>
>>> Tweener.addTween(xx, {...});
>>>
>>> Instead of
>>>
>>> Tweener.addTween(myMovieClipWithALongName, {...});
>>>
>>> Same thing.
>>>
>>> Wes wrote:
>>>> It sounds to me as if he's asking if he can use a variable  
>>>> instead of typing the exact name of the instance.
>>>> --- On *Sun, 8/10/08, Zeh Fernando /<zeh at zehfernando.com>/* wrote:
>>>>   From: Zeh Fernando <zeh at zehfernando.com>
>>>>   Subject: Re: [Tweener] Noob Question: Animate Instances Only?
>>>>   To: tweener at lists.caurinauebi.com
>>>>   Date: Sunday, August 10, 2008, 1:26 PM
>>>>   > I'm still learning AS3 and Tweener at the same time so please  
>>>> excuse me
>>>>   > if my terminology is off but hopefully you get what I'm  
>>>> trying to ask.
>>>>   > I'm trying to create a class for disabling an animation and I'd
>>>>   like to     > know how to animate something without having to  
>>>> use the instance name. I     > know the description of Tweener  
>>>> says that it animates instances but is     > there a way to do  
>>>> this dynamically so I don't have to type in the     > instance  
>>>> names all the time?
>>>>   I'm not really sure I get the question - Tweener would have to  
>>>> know what     to animate, so you need to use the instance name as  
>>>> the reference.
>>>>   If you're trying to animate the same display object, you can  
>>>> just use     "this" as the reference parameter since you're  
>>>> inside the object
>>>>   already.
>>>>   If it's a child of the current display object or something  
>>>> that's     somewhere else, you'd indeed need to use the name, or  
>>>> if you want to do     that in a more painful way, you could use  
>>>> getChildAt().
>>>>      // Animates whatever's at level 0
>>>>      Tweener.addTween(getChildAt(0), {...});
>>>>   Or you could always have an array of objects too...
>>>>      var myobjs:Array = [cube, sphere, pyramid];
>>>>      // Animates "cube"
>>>>      Tweener.addTween(myobjs[0], {...});
>>>>   HTH,
>>>>   Zeh
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