[Tweener] Noob Question: Animate Instances Only?
Zeh Fernando
zeh at zehfernando.com
Sun Aug 10 15:10:35 PDT 2008
Oh, then yes, you can just use "this".
Michael Narciso wrote:
> Actually, I was referring to being able to use the Linkage option for
> the MovieClip, such as exporting for actionscript for use with a class.
> I was trying to make a class that used tweener but I couldn't get it to
> work without having to put some kind of instance name.
>
> Usually if I wasn't using tweener I could just use 'this' instead of
> writing any instance names at all.
>
> Thanks for all the amazing timely responses by the way.
>
> On Aug 10, 2008, at 1:58 PM, Zeh Fernando wrote:
>
>> Well, the instance name is the reference variable. So if someone wants
>> another name instead, one can always create another reference.
>>
>> var xx:MovieClip = myMovieClipWithALongName;
>>
>> Then:
>>
>> Tweener.addTween(xx, {...});
>>
>> Instead of
>>
>> Tweener.addTween(myMovieClipWithALongName, {...});
>>
>> Same thing.
>>
>> Wes wrote:
>>> It sounds to me as if he's asking if he can use a variable instead of
>>> typing the exact name of the instance.
>>> --- On *Sun, 8/10/08, Zeh Fernando /<zeh at zehfernando.com>/* wrote:
>>> From: Zeh Fernando <zeh at zehfernando.com>
>>> Subject: Re: [Tweener] Noob Question: Animate Instances Only?
>>> To: tweener at lists.caurinauebi.com
>>> Date: Sunday, August 10, 2008, 1:26 PM
>>> > I'm still learning AS3 and Tweener at the same time so please
>>> excuse me
>>> > if my terminology is off but hopefully you get what I'm trying
>>> to ask.
>>> > I'm trying to create a class for disabling an animation and I'd
>>> like to > know how to animate something without having to use
>>> the instance name. I > know the description of Tweener says that
>>> it animates instances but is > there a way to do this dynamically
>>> so I don't have to type in the > instance names all the time?
>>> I'm not really sure I get the question - Tweener would have to
>>> know what to animate, so you need to use the instance name as the
>>> reference.
>>> If you're trying to animate the same display object, you can just
>>> use "this" as the reference parameter since you're inside the object
>>> already.
>>> If it's a child of the current display object or something
>>> that's somewhere else, you'd indeed need to use the name, or if
>>> you want to do that in a more painful way, you could use
>>> getChildAt().
>>> // Animates whatever's at level 0
>>> Tweener.addTween(getChildAt(0), {...});
>>> Or you could always have an array of objects too...
>>> var myobjs:Array = [cube, sphere, pyramid];
>>> // Animates "cube"
>>> Tweener.addTween(myobjs[0], {...});
>>> HTH,
>>> Zeh
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